These are four of about a dozen background illustrations I painted for the Humongous Entertainment game, "Freddi Fish: the Creature of Coral Cove".
(first image) "Jaw Fish" 6"x8" Gouache on Illustration Board. All the backgrounds for these engaging adventure games about a detective fish were painted in Gouache and then digitized. I learned to paint with Gouache on the job and how to match Freddi's distinctive Brother's Hildebrandt-esque style.
(second image) "Coral Cove Entrance" 6"x8" Gouache on Illustration Board. All the subtle gradients are airbrushed Gouache.
(third image) "Sea Cheese" 6"x8" Gouache on Illustration Board. This room held a clue to the creatures location.
(fourth image) "Secret Lair" 6"x8" Gouache on Illustration Board. This was part of the final boss sequence.
These four images are © 2001 Humongous Entertainment.
(first image) "Duel for the Stars" ©1995 Acrylic on illustration board 24"x36". Game box cover for a card based board game about galactic conquest. I also contributed several cards to this project.
(second image) “Starship Omega 2” 2012 Maya/Photoshop. This Space Combat Game Title Screen was made of multiple parts so the title could be swapped out for UI elements.
(third image) “Galactic Legions” 1997 Maya. My first project for Humongous/Cavedog Entertainment took on a life of it’s own. We started out with gliders and ended up with wild steam-punk fighter jets.
I created about a dozen backgrounds for "Pajama Sam: Life's Rough When You Lose Your Stuff" by Humongous Entertainment.
(first image) "Fish Tank Overview" 2003 Proprietary Software called “Splat”. Sam had to figure out how to get something out of the fish tank. I successfully designed all my backgrounds to meet the style and specs required of the game design.
(second image) “Truck World” 2003 Proprietary Software called “Splat”. In this scene Sam has to figure out how to raise the ladder on the fire truck to g et into the tank. (fire truck rendered separately)
(third image) “Crusty Bowl” 2003 Proprietary Software called “Splat”. This is a junction at the base of Sam’s bed leading to multiple game paths.
These three images are © 2003 Humongous Entertainment.
Examples of Original Designs, Illustrations and Animation
(first four images) 3D rendered backgrounds for Humongous Entertainment Backyard Football 2001 Maya.
(next three images) 3D Concept Art for real time 3d Backyard Football 2004 Maya.
Click Next Page Arrow for more 3D Background examples.
Concept Art 2005 Maya — 3D Backyard Baseball — Humongous Entertainment
(first animation) “Chrome Puma” ©1994 Proprietary. Portfolio art based on a rotoscope of a puma film I created in college for a professors’ project.
(second animation) “Lambo” 1994 Proprietary. An enemy with sonic attack created for Bubsy 2 by Accolade. I created and scanned hand drawn frames which were reduced to 64px x 32px.
(third animation) “Mush Scumbah” 1994 Proprietary. Bubsy 2 Enemy with a squish attack.
(fourth animation) “Fuedal Lord” 1995 Rough Pencil. One of about a dozen traditional animations I created for “Garage Sale” by Starwave. This was intended to be a blended 2D/3D game.
(fifth animation) “Archer” 1995 Rough Pencil. Another of about a dozen traditional animations I created for “Garage Sale” by Starwave.
(first image) "Baby Wookie" ©2009 Adobe Flash. This character was intended for a smartphone app proposal by Monkey Brains in which you raise and interact with a baby Wookie avatar.
(second image) “Baby Wookie/Without Gear” ©2009 Adobe Flash. Baby Wookie raises arms to show shoulder rotation.
(third image) Initial “Baby Wookie sketch” ©2009 Adobe Flash. Approved for final design.
Click Next Page Arrow for more Character Design examples.
An assortment of concept and final designs.
(first image) “Drive-in Field” 2003 Photoshop. Proposed design for future Backyard Baseball game.
(second image) “Mushroom Madness” 1996 design marker. Proposed design for Glider Wars track for Cavedog Entertainment.
(third image) “Pajama Man Midnight Diner Headquarters” 2003 design marker. Design for proposed Pajama Man game. based on the comic from “Pajama Sam: No Need to Hide When it’s Dark Outside.”
(fourth image) “Haunted Field” 2003 Photoshop. Proposed design for future Backyard Baseball game.
(fifth image) “Zoo Island” 2005 Ink & Parchment. Design for a proposed Humongous sims-like Game
(sixth image) “Abandoned Cabin” 2004 pencil & paper. Design for a proposed 3D rendered Freddi Fish game.
(first animation) “Story book Interface” for “Secrets of the Seas” 2006 Photoshop. Page would turn to reveal next chapter of story on right page and user interface on the left page.
(second animation) “Snapping Treasure” for “Secrets of the Seas” 2006 Photoshop. opens to receive coins
(third animation) “Chapter Sequence” for “Secrets of the Seas” 2006 Photoshop. Demonstration of transition for each new chapter.
Click Next Page Arrow for more UI/UX examples.
(first image) “Starship Omega 2 - Missiles” 2012 Maya.
(second image) “Starship Omega 2 - Missile Texture” 2012 Photoshop.
(third image) “Starship Omega 2 - Bomb” 2012 Maya.
(fourth image) “Starship Omega 2 - Med-Pack” 2012 Maya.
(fifth image) “Starship Omega 2 - Med-Pack Texture” 2012 Photoshop.
(first image) "Neo-Dragon" 1999 (Pen & Ink and Photoshop) I created an ink drawing of the Da Vinci style bio-mechanical dragon, and added texture and alien lettering in Photoshop. This illustration was used on the game's box art along with several others.
(second image) "Uprising" 1999 (Photoshop) This is another cut scene illustration I created for "Total Annihilation Kingdoms: The Iron Plague". The art direction called for a pastoral Medieval style. Starting with my pencil sketch I achieved this Breugel-esque style in Photoshop. The piece was designed to scroll to show the invasion of Creon's tudor-punk submarines.
(third image) "Creon Technology" 1999 (Photoshop) This is a cut scene illustration I created for "Total Annihilation Kingdoms: The Iron Plague". The art direction called for an illuminated manuscript style. I designed the piece in pencil and used the sketch to create the ink and parchment style in Photoshop. The piece was designed to scroll by as music and narration played over it.
(fourth image) “Prismatic Mirror” 1999 (Pen & Ink and Photoshop)
(fifth image) "Barn Stormer" 1999 (Pen & Ink and Photoshop) I created an ink drawing of the Da Vinci style flying machine, and added texture and alien lettering in Photoshop. This illustration was also used for box art.